227 results found
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VW Beetle | by Eddy Brown & _RicH_ |
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Grrrrrr. As if Eddy's scratch-made Miura down there wasn't enough to make the rest of us want to quit modelling and start knitting, he went and teamed up with _RicH_ to bring us this. What can I say? Rich's original version was alredy lovely to begin with, and then he let Eddy have a shot at prodding and re-releasing it. So what is the end result? Well, to put it bluntly, the damn thing looks like it's real. Do I have aby problems or critiques? Erm, there's two, count 'em, two triangles on part of a seat that look a bit off. And, umm, the boot seems to be floating away from the car by about a 1 centimeter. :p Oh, and as an added bonus, Cerbera did the handling on this one, and somehow managed to make it so the car pops slight wheelies when you mash the accelerator. Fun stuff. - illspirit |
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| For GTA3 | |||
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Lambo Miura SV | by Eddy Brown |
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Did someone figure out a way to somehow take an actual car and shove it into a PC through a USB port or something? Cuz that's about the only way I can explain how great this car looks. Okay, so perhaps I'm exaggerating a wee bit, but in any case this car is amazing. The first thing you'll probably notice is that all the body work is very well modelled- with not a single drak triangle or any other lighting/reflection errors to be found. All the curves are sily smooth, shiny, and quite sexy. After the initial shinyness sets in, all the other exterior details will surely cath your eye... There's badges and logos a plenty, exellent chrome trim, grilles, vents, and some rather lovely custom wheels. Then, once you stop drooling over the car, and finally get in, you'll be greeted by a wonderfully designed interior, complete with a detailed dash, center console, bucket seats, and control pedals. The real treat however comes once you start banging the car up a bit. The boot and bonnet both swing up completely to reveal a complex system of threedee chassis, suspension, engine, spare tire, and more. The bonnet even has cooling fans modelled on the inside! The only real critique I have about this one is that some of the textures seem to have gotten a bit of a dithered look when they were reduced to 8bit. But that's hardly noticable unless you've got the cmera zoomed in really close, so it's not really a problem. - illspirit |
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| For GTA3 | |||
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Kav - Cosmo Cosmosis | by Kab & Maindrian |
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I like this. The shading is very tidy for a remappable car, and the shape is great. I love the way the rear end sort of stretches out forever. The front end arrangement is nice, somewhere between a fat lip and a scowl. heh. A nice joint effort from two of the more prominent GTA2 car makers. - Azz |
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| For GTA2 | |||
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Toyota Corolla WRC | by GtAkReYz |
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I like this, the shading is very clean and the shape is pretty much spot on. The WRC version is great, I know how hard that particular scheme is to reproduce and I think Kreyz has done an outstanding job. The blue version might be a bit plasticcy, but I think that adds to its charm in some ways. Would have been nice to see a proper GTA2 style version though. - Azz |
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| For GTA2 | |||
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Cosmo JBLH | by Maindrian |
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I like this, I really do. It got a bit lambasted for being ugly, but I think it works really well. My main complaint is the flatness of the rear end. It feels like it should curve down but it sort of drigts off a bit. I think that comes back to my old complaint of the lack of shading on your roofs. heh. The front end is outstanding, the details work so so well and the shape flows beautifuly. Yeah, I really like this. - Azz |
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| For GTA2 | |||
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Krome Dreema | by GtAkReYz |
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This is pretty damned sweet. The GTA2 version comes with two body styles, the normal one and the Krome Edition, both shown in the gif. Shading is a little ragged in places, but again down to limitations of the GTA2 palette system (insert usual whinges aimed at DMA here). Very cool car no doubt, but the GTA version is tidier. Still good to see what can be done with GTA2. - Azz |
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| For GTA2 | |||
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Kav k66 | by kab |
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This is kab's first attempt at a GTA2 car and I think it's bloody great. The shape gets a little twisted at the back because of the shading, but overall it holds together well and I like the agressive wheel arches. The shading is a little grainy, but that's because it uses ingame palettes (and hence remaps), meaning it's actually shaded very well to look that smooth within the limitations. I'll sit and await your next car. - Azz |
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| For GTA2 | |||
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Honda Civic Type R | by GtAkReYz |
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Ho momma. this is one sweet rocket. I love the shape, looks damned fine. Comes in two versions with two versions of each version. erm. There's the plain and riced version as you can see in the anim, then there's the new palette version of each, or the ingame palette one (which though it remaps isn't as smooth). You pick. The front right seems to clip away a bit, could be a little less severe. The headlights are outstanding, and I just love the rear end, like I can't see any flaws really. Very cool. Only complaint would be I'd have liked to see a GTA2 style shaded one. But even so.. - Azz |
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| For GTA2 | |||
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Lancia Stratos | by GtAkReYz |
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Woot. Now that's the dogs danglies. No really. The shape is great, but that's from his outstanding GTA version so it should be good. The shading is pretty sweet. Again limited by the palettes on the plain version, though it looks good. A little cloudy maybe. The rally version still looks pretty damned good though maybe not quite up to it's GTA counterpart. A good demonstration of how to convert a GTA car to GTA2 though. I love those pop up lights! - Azz |
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| For GTA2 | |||
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Lancia Delta Integrale | by GtAkReYz |
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A GTA2 version of the GTA remake of his Lancia in the GTA Martini pack which was also ported to GTA2. I think. Erm. yeah. This just has a new windscreen, apparently because I complained (yeah right, like anyone listens to me hehe). Looks spanking. Download, drive. Go vrrrroooom easy left maybe scrreeech. etc. - Azz |
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| For GTA2 | |||
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Cosmo Arianne | by Maindrian |
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Ooo, outstanding. I really do like Maindrian's GTA2 cars, they seem to work so much better than the ugly things ingame. This looks great, I love the shape and it really leans forward. Shading is good as I say, front is a little bumpy but that comes of using predefined palettes. Windscreen could be a little less angular maybe? Oh and no u in lamborghini ;-) - Azz |
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| For GTA2 | |||
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Krome eXCalor | by GtAkReYz & Treb |
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A great conversion of his GTA car (or vice versa I guess). Shading works very well, love the block feel and so on (sorry, just reviewed this once, hard to stay enthusiastic). GTA2 version comes with it's own palette. He claims it's possible to run over other cars with it, I'll have to check that out. Yeah, great conversion, great car. - Azz |
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| For GTA2 | |||
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Audi A4 | by GtAkReYz & Calypso |
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dayum, this is very sweet. my only quibble with this is that it looked soooooo much better in silver than green. i know it is hard to make a silver car look good colorized, because i shade all of my cars in silver and then colorize them. another problem i can see is that on the bonnet,the passengers' side of the hood is bright and defined, but on the other side, the lines arent very dark, and they seem to fade into the hood, rather than protruding from the hood like the should, all that would have needed would be some darkening. the shape, though.....Damn, that is a perfect shape, it resembles the real thing very very well Azz very sorry for the delay on car reviews, but i havent had time over my school vacation and around the holidays, so i am finishing them all now....a little krimbo prezzie lol. have a good new year - JL |
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| For GTA2 | |||
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Krome Pustro | by GtAkReYz |
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sorry for the lack of car reviewing, but i was kinda failing a class, and i had to do some work. anyways, the shape on this is beautiful. this is one of the best most original Supercars that i have seen. one of the best things about this is that it mixes two of my favorite supercars...the Koeniggseg, and the McLaren. the symmetry is great, so it will fit perfect into the game, so i love the shape. the shading is really good, but there are a few problems. i dont like the roof highlight because it doesnt blend into the the rest of the roof shading very well. it looks like a straight line of highlight. the vents on the back window are just perfect. i dont really like the hood vents, and the hood highlight has the same problem as the roof, it looks too straight but it does blend correctly. the style i well represented, so great Job kReYz! - JL |
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| For GTA2 | |||
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Cosmo History Pack | by Maindrian |
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A very cool pack. Apparently he saw LingSter's Mundanes and wanted to do a pack, so he went with these 50's/60's style cars. And they work well. From top to bottom: Cosmo Black. A civilian version of his tavi. The shading is great, so smooth all the way around and works really well. I love the details on the front, the grille is superb. Just works so well. Cosmo Cockroach. Based on the bug, but I think it looks more sporty than that, sort of like a 1950's Porsche. Maybe an early 911. Anyway, the shading is good, though maybe not to quite the same standard as the Black. The details are good and the rear end flows nicely. Cosmo Mariner. I really like this. Not many people make cars of the more mundane sort and this is a good one. Shading is good, though again maybe not quite as good as the Black. I love the big roof. It's weird how this sort of shading plays up to having a big roof with no discernable shading on it at all. But it works as a contrast t - Azz |
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| For GTA2 | |||
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AV Emit | by Alfadog |
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Matre Di Christo! i didnt think it could get better, but it just did! the GTA2 style shading works better with the shape than the RL shading, and the shape is looking as gorgeous as ever. i love the way the hood tips down to a point and you can see it better on this car than the RL style car. there is one thing i have noticed in all of your RL style cars, that works best with GTA2 style shading. when you make rear roof struts, you make them so both sides are the same color, and in RL style, that typically means that the left one is highlightd, but with this one both sides are the same exact, so it works absolutely perfect. i think if you tossed a few Maindrian and a few Dope cars in with this and kreyz's Taxee, GTA2 would be supreme. the taxee isnt the same style, but it would fit well. - JL |
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| For GTA2 | |||
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Krome Taxee | by GtAkReYz |
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Yeah this is truly amazing. i am not too big on the new shading style, but it is represented well on black. I must admit, the Depth is truly excellent on this. the chrome seems a bit dull, but im not sure wether it would look better brighter or not beause it might distort the depth and make itself look higher than the front end tilting down. The vents look really good, and i definately love how the front shading came out. the front looks perfect with the black shading that looks sorta diagnal, and lovely at that. the dash seems a bit bright, but just keep that in mind for your next one. i dont really like the rear driver's side shading cause i dont think the highlights fit very well, but it works very well compared to your Beemer, and im sure this looks good in game because the rear end is defined really well over any light color. i absoluetely love your taxeeeeeee! either way, it's a great car and everyone should D/L it. - JL |
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| For GTA2 | |||
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Porsche 944 Turbo | by GtAkReYz |
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This would look extremely good in Red. I know I love your Red shading. it is just so metallic. i am gonna be a nazi on this car because i see 2 of them pretty much daily. i see a red one...hehe:)but this is a great rendition of the Porsche 944. one thing i would like to ask, is, do the lights work in game? the shading on this is absolutely gorgeous, but i have a problem with the rear right roof strut. it is definately too dark and too blury. and i am not a very big fan of the Dashboard either.. looks a bit bland and/or boring. it think the windshield would look great if you spread the highlight like on some of your other cars. the Badge seems a bit wierd, but not really sure about it.the roof seems a little too light, maybe its not enough shadow. the fenders are great. they represent the real fenders really well. it is very flat, just like the car is IRL, which is good. the wiper on the back window looks good. the shape is perfect, and spot on...well done. i absolutely love it, except - JL |
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| For GTA2 | |||
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Cosmo Crapname V2.0 | by Maindrian |
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The scoring on this works exactly like it does on any other car. you remade your own car, so it does not get points taken off for revamping. it definately looks 100% better than the original, and the shading shows much depth, and is a really good example of what GTA2 should have been. almost porsche esque, the fenders look really good. the vents look like the were drawn on, but that can always be fixed later. this car would look truly excellent in Point sourced shading, and would also look astounding in Dope's Metallic Shading Style. make sure you read his tutorial, you might like the style and use it with your cars as well. the modded version looks very good, and i truly do love this car. well done, and i hope you come up with more interesting shapes. - JL |
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| For GTA2 | |||
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Krome Dante | by GtAkReYz |
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The shape is great, and the shading is good, but the shading strikes me as a little bland and mundane. usually kReYz-Shading has that little extra spark that makes it look awesome, and also makes it stand out among the other cars. i think i like your red shading better, because it makes the whole car have a more metallic feel. the shape on this is astounding and beautiful. i find the headlights a bit misshapen when tacked onto the car, but overall, the shape is great. the detail is brilliantly demonstrated. this reminds me a lot of your lambo mixed with the DeTomaso Pantera you made. The Diablo-style side vents look excellent, but the side windows should get smaller as they reach the vents. it also seems a bit long. maybe it is just the vents at the back though, they kinda make the car look flat. excellent job though. - JL |
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| For GTA2 | |||