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GTA2

Editing Guides

Dope's Basic Car Tutorial

Intro (by Azz)

This tutorial is written by Dope, creator of many great cars and owner of The RIM. He's kindly offered to share with us the methods he uses to make his original and striking GTA2 cars. Look, listen, learn. Take it away Dope..

GTA2 Car Tutorial

AnimationThis Tutorial will show you how to make a very simple, very boring, very mundane car. I've kept it simple and have included almost every step of making the car. Hopefully you will learn some new skills and put them to good use. If you have any questions about this tutorial e-mail me.
1This is the start of our car. A box. The first thing you need to do is load up Palette 172 and select your 'base' colour. The base colour in this example is '#486678' or palette index 99. I have also selected a light and dark colour (index 150 and 65). Once your colours are chosen increase the colour depth to 24 bit. The stripe on the left is a shading stripe. Its a gradient fill of the light and dark colours to aid the shading process.
2This is stage two. I have used the paintbrush with a size setting of 1 and colour set to black to shape the car. The windows have been done the same way but with a colour of very dark grey. It is important not to use black as GTA1/L/2 see's black as transparent.
3I have applied a gradient fill using the darkest and lightest colour. The fill runs from lightest at the front to darkest at the back.
4Here I have used the 'smudge' tool with these settings. The rough edges or jaggies need to be removed by smoothing the pixels over. This gif shows how to use the smudge tool. On the line of pixels at the front, back and going vertically along the sides smudge twice to give a smoother effect. Also smudge two or three pixels into the windows
5Now you need to select a colour for your highlight, I use R:189 G:231 B:239. Draw a three pixel horizontal line at the front and in the center of the roof. Then with the smudge tool drag out to the left 3 or 4 times and up the same amount. Notice I have added the highlight colour to the shading block for easy access as we will use it a lot.
6Now drag the line of pixels going along the roof upwards the same amount of times as you dragged up the first time.
7In this image I have put a single pixel in the middle of the original block of three. I used R:222 G:247 B:255. I then dragged across once and up once along the line. I then dragged across one more time to give the impression of the highlight running along the top of the windscreen.
8Now select the left hand side of the car and mirror it over to the right. Tip: Use the hotkeys, ctrl-c (copy), ctrl-e (paste) and ctrl-m (mirror) are particularly useful.
9Now, on to the windscreen. I used the same method to shade this as I did with the roof. The highlight colour I used was R:173 G:148 B:156.
10Now mirror it.
1112I felt that the highlight was not bright enough so I added a lighter colour on top of it. I smudged the highlight up once along the line to make it less harsh.
13Time to start the bonnet. The flare is at the top center of the bonnet. Its done in exactly the same way as the roof flare.
15As you can see the flare looks very angular and it should not flow across the bonnet like that. It should curve up and round with the window.
16What I have done to make it curve is select the pixels and move them up on the ends. I have then smudged them across to make it appear smoother. I have not curved it all the way around because the fender flares will smudge into it.
17Okay, now the sides. As before start with a pixel or two of colour.
18Now smudge it up and down. Also smudge it into the main bonnet flare to give the bonnet a curvy feel.
19I have added another colour to my shading panel. Its a rear highlight colour (R:74 G:99 B:123). Its three pixels across and in the middle of the bonnet.
21Smudge it out left and up, make sure its smudged left more than up so that the rear doesn't seem to high. I've mirrored the image already in this image.
22Now the sides. This highlight marks the wheel arches. Its one pixel of highlight colour.
24Now just smudge it up and down. (mirrored)
25This is quite difficult to describe so hopefully the gif may help. To make the bonnet appear to get lower towards the front I darken it. First I selected a 5 or 6 pixel row at the front and darkened it by -5 using the Hue/Saturation/Lightness panel (shift-h). I then deselected the top row of pixels and darkened by -5 again. I did this all the way to the bottom and on the last one I darkened it by -10.
32Now the details. Headlights. As you can see I've added my headlight colours to the shading panel. I have made a headlight shape out of the lightest colour (RGB:173) at the front.
33Here I've added a outline of the darkest colour (RGB:57) to the headlight. This outline is on the INSIDE of the original headlight shape.
34Inside of the dark outline I've added another outline of a medium colour (RGB:90).
35Here I have smudged out the darkest outline by 1 or 2 pixels once.
36Mirror it.
38The grill is just a simple dark grey shape which has been smudged in and out to soften it.
39I was not entirely happy with the headlights so I changed them. I added one medium grey pixel to each headlight to give the impression of double lamps.
40I have darkened the front of the bonnet once again. Make sure you do not select the headlights and grill as well.
41The rear window highlight is done in exactly the same way as the front just upside down.
45Added here are some wing mirrors and door 'indents'. The wing mirrors are simple box's with a darker edge around them. The doors were done by smudging in some of the black onto the car. If this gives a too strong effect smudge in from the top a pixel of the car colour.
46Now load the original palette onto the car. It has made my car particularly speckerly (is that a word?) because I did not remove the shading panel.
 
gta2/editing/dopesguide.txt · Last modified: 2013/03/22 15:07 (external edit)
 
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